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Similarly to most party members, it’s impossible to make enemies in FARAWAY TOWN feel emotions. Likewise, its original palette can be seen in the “enemies” folder sprite. Similar to the STRAY DOG, all of its spritesheet has been made grayscale. However, its original palette can still be viewed in its “enemies” folder sprite.
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Seems to have had its entire spritesheet made grayscale. Meant to be used with the STRAY DOG enemy. Sprites used for the unused BABY SPIDER enemy, meant to be present in battles against SOMETHING IN THE WALLS.Ī rather vicious looking STRAY DOG that. Sprites used for the unused SPIDER CAT enemy, meant to be present in PYREFLY FOREST. Once again, the sprites of this boss are all that remain of it. FEAR OF WATERĪn early version of the SOMETHING IN THE WATER boss, which was redrawn and given color and additional frames in the final game.
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All code for the boss was removed from the game at some point, though the graphics still remain. Her death animation is peculiar, due to it glitching and seemingly having a silhouette of HELLMARI in the back FEAR OF DARKĪn early version of the SOMETHING IN THE DARK boss, which can be seen in the game’s 2017 trailer (which is notably sped up).
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HERO wields a cooking pan, and also has full animations MARI Simulation KEL is spinning his ball, and like AUBREY, has full animations HERO Simulation AUBREY SimulationĪUBREY attacks with a mailbox, and has many animations for each emotion and state. In an early build of the Japanese version of the game, there exists several animations for fights with, judging by their names, simulations of AUBREY, KEL, HERO, and MARI. KEL AUBREY HERO Enemies Asian Localization SUNNY and KEL can sometimes get SAD and ANGRY while in some battles, with KEL and HERO having the ability to be HAPPY through the use of Orange Joe and Hero Sandwich respectively. Nonetheless, unique sprites exist for all applicable party members. In the FARAWAY TOWN segments of the game, the emotion mechanic is scarcely used. The colored backgrounds make an appearance once again. Most of these were either redrawn or given additional detail for the final. Curiously, the “HERO TAGGED KEL” tag image in the final game used this revision (minus the background) up until version 1.0.4.Įarly versions of the final FARAWAY TOWN tag images. The colored backgrounds corresponding to each character also return from the demo’s tags. The major differences include most of the drawings having additional details such as more detailed shading seen than in the final game. More tag images, this time closer to the final versions. DREAM WORLD Demo Tagsįirst known versions of all the images that appear when the player tags a character in the DREAM WORLD, leftover from the game’s demo. Even during his most emotional moments, these portraits are never used. Portraits of FARAWAY BASIL looking especially angry can be found amongst his other portraits, both with and without his flower.
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In-game, this spirit-like MARI only has one line of dialogue, and the portrait used has black eyes with white pupils. MARI has a full set of unused portraits for her appearance in the sequence before entering DEEP WELL for the first time. Notably, this portrait is called in a commented-out cutscene meant for the Good Ending. It appears to be a lighter version of SUNNY, and it doesn’t have much of a resemblance to any of SUNNY’S battle portraits. SUNNY has a single unused portrait stored in MARI’s spritesheet. The soundtrack of OMORI, 179 tracks composed by Pedro Silva, Jami Lynne, and bo en.An early drawing of a SPIDER CAT, stored in the game’s directory for character portraits as “00_BLANK.” SUNNY
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